Google Stadia Specs, benchmarks and performance: What we know so far

Google Stadia isn’t anything like your typical gaming console or PC hence apart from the controller, Google isn’t offering any other hardware which means the company can upgrade the performance at the backend over the next few years without us having to do anything at all.

For those interested in the capabilities of Stadia, there are a few things we know so far and we’re positive that the gaming experience would be on power with consoles such as the Xbox One X or even a tad better in some areas.

Of course, the performance and gaming experience, in this case, is entirely dependant on your internet speed and the display you choose to play on.

Nevertheless, here are the specifications at which games can run on Google Stadia.

Stadia Specifications

Since Stadia isn’t a console as we’ve probably made clear already with our coverage on Stadia and the actual gaming hardware basically sits inside Google’s data centers.

The Stadia specifications are mentioned below, as claimed by Digital Foundry:

  • CPU: x86 Custom 2.7 GHz, Hyper-threaded CPU, AVX2 SIMD 9.52MB L2+L3 cache.
  • GPU: Custom AMD 10.7 teraflop GPU, 56 compute units, HBM2 memory. (No architectural details have been confirmed.)
  • RAM: 16GB HBM2 memory — up to 484GB/s bandwidth.
  • Storage: SSD cloud storage. Access to petabytes of storage to Game Developers.

Stadia Benchmarks

It would have been pretty cool to see the benchmark results of Stadia; however, no benchmark results are available for Google Stadia since the game streaming service isn’t yet available.

Performing benchmarks on Stadia would be virtually impossible given that the user does not have access to the physical hardware; however, it would be safe to assume, Stadia would be capable of handling games just like any other latest console.

Stadia Performance

The performance on Google Stadia should rock-solid. Google would leave no stone unturned in bringing the best gaming and entertainment experience via Stadia, thus you can be sure that you will experience seamless gameplay without even owning the hardware thanks to the magic of the Internet, though users will need to make sure that they are connected to a very good Internet connection.

Google claims Stadia would be able to run a few games at 60 FPS in 4K resolution along with HDR Color. Now that’s a bold claim; however, the company didn’t show off any game with the aforementioned settings at the GDC.

Similar to what we saw with Project Stream towards the tail-end of last year, Google showed off the demo of Assassins Creed with the FPS capped at 30 FPS and the video stream was still only at 1080p which is a far cry from the promised 4K resolution support.

But as Google has plenty of time until Stadia’s release, we’re pretty sure Google would manage to bring the claimed 4K resolution support at 60 FPS by that time.

The crux of the topic is that performance would be highly dependant on the user’s internet speed.

Related:

Posted by
Dwayne

Used to be a Windows Phone fan until I got my first Android Phone. Never looked back since. When I'm not writing, I'm gaming. Email: [email protected]